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Tomorrow We Die - Episode One - Depths of the Demon Fish
The tranquil fishing village of Driftmoor has been thrown into chaos. The village Elder’s daughter, Hana, has been swallowed by the fearsome demon fish, Ishinaru, who demands a steep ransom to allow the villagers to continue fishing the lake and retrieve Hana from its lair.
To save the Elder’s daughter, you must find a way into the dark, treacherous waters, face Ishinaru’s wrath, and defeat the demon before Driftmoor is lost forever. Make every moment count, for tomorrow, we die.
Tomorrow We Die is a fast-paced, one-session RPG that promises quick, exciting gameplay with minimal commitment. Players embody a nomadic ronin mayfly with only two days to live, pushing them to make every moment count. Each episode offers a narrative-driven experience with unique characters, monsters, and rich lore. With the streamlined BattleSauce rule set, players can shape their defining Moment with honor.
Each Tomorrow We Die (TWD) episode acts as a seed or game hook, featuring a few engaging sentences, characters, and settings to establish the scene and spark creativity. TWD accommodates two to four players. One player takes on the role of SauceBoss or Game Master, guiding the others through the game’s conclusion with the seed and additional descriptions as reference. Players embody a variation of a ronin mayfly, striving to embrace every moment during its brief two-day lifespan. This fleeting existence is reflected in the game’s core rule, allowing players only one hour to finish each episode.
Tomorrow We Die - Episode One - Depths of the Demon Fish
The tranquil fishing village of Driftmoor has been thrown into chaos. The village Elder’s daughter, Hana, has been swallowed by the fearsome demon fish, Ishinaru, who demands a steep ransom to allow the villagers to continue fishing the lake and retrieve Hana from its lair.
To save the Elder’s daughter, you must find a way into the dark, treacherous waters, face Ishinaru’s wrath, and defeat the demon before Driftmoor is lost forever. Make every moment count, for tomorrow, we die.
Tomorrow We Die is a fast-paced, one-session RPG that promises quick, exciting gameplay with minimal commitment. Players embody a nomadic ronin mayfly with only two days to live, pushing them to make every moment count. Each episode offers a narrative-driven experience with unique characters, monsters, and rich lore. With the streamlined BattleSauce rule set, players can shape their defining Moment with honor.
Each Tomorrow We Die (TWD) episode acts as a seed or game hook, featuring a few engaging sentences, characters, and settings to establish the scene and spark creativity. TWD accommodates two to four players. One player takes on the role of SauceBoss or Game Master, guiding the others through the game’s conclusion with the seed and additional descriptions as reference. Players embody a variation of a ronin mayfly, striving to embrace every moment during its brief two-day lifespan. This fleeting existence is reflected in the game’s core rule, allowing players only one hour to finish each episode.